Precedents: Research 5 NGOs which have used gameful strategies; Virtual & Physical. The analysis of each should relate back to Gamefulness Gamification produces an induction...

  Masterate Proposal Our communities could not run without the work of charities. However many important charities face the decline of members, member-aging problems, and the need...

    Virtual Spaces to grow the charity and voluntary culture of Gen-Y's in NZ. Virtual Spaces (our main topic of enquiry) grow charity and voluntary culture of Gen-Y's (the particular angle...